ACTIVITY THREE GOAL: MOVING to a Location
-> master control of the left and right turn arrows by moving the Bee-Bot to a specified location.
The Process is the same as in Activity 2. But this time the Bee-Bot will be placed
where the students must turn right or left to get to their letter.
Planning: Standing up and physically moving like the Bee-Bot helps the students master this added challenge.
Ask students to spell a one-letter word. Place the Bee-Bot on the letter “Z”. Note:
Interesting to see if students go to letters other than “A” or “I”.
ACTIVITY FOUR GOAL: SPELLING
-> control movement of the Bee-Bot and to use the backward command.
The Process is the same as in Activity Two. But this time the Pause command will
be selected when the desired letter is reached. The backward command should
be used to efficiently move to another letter. Note: Some students will turn around instead of backing up. Work with these students on spatial reasoning skills.
Planning: In last activity the students walked out their plans. This time have them plan on a paper by writing out the code with arrows for each letter. See code.org unplugged lessons, code.org/curriculum/unplugged for various activities. This can be done as an unplugged relay programming game to write out the code. To check code, program the Bee-Bot.
Have students spell a CVC (consonant, vowel, consonant) word that they should have mastered in spelling lessons, such as RED or BAT. Have teams write a sentence using CVC words and give to another group. Each team member codes one of the words.