Computational Geometry starts with graphics and motion.
The Windows – Analyze attributes of 2D shapes. Practice counting to 100 with sets of 10.
TEKS Example: 111.4 (b)(8)(A) Create 2D shapes based on given attributes.
The Cubes Perspective – Describe the measurable attributes of 3D shapes. Make shapes with paper, toothpicks/marshmallows, design cities. Build a foundation of persistence.